알면 좋은 것
import:
net.minecraft.network.protocol.game.ClientboundSetCameraPacket
function spectate(p: player, target: entity = {_}):
set {_target} to {_target} ? {_p}
set {_packet} to new ClientboundSetCameraPacket({_target}.getHandle())
({_p}.getHandle()).connection.send({_packet})Last updated